Saturday, March 24, 2012

* Crouching actually makes you fire lower now.
* Charge shot has better collision and is more impressive. YEAH.
* Spread bomb timer corrected and finished.
* Charge shots damage levels with your number of weapons.

Friday, March 23, 2012

Directions and animations

Bunch of upgrades.

*Star finally has animations for aiming and shooting in any directions while doing any actions (idle, walk, crouch and jump).

*Spread guns are finally working correctly !
* Way better collision detections for bullets on ennemies.Cleaner code.
* Shots cant hit two ennemies holding the same place anymore. That was a big and painful one. Glad that's done.
*Several anim and movement bugs found and corrected. Star's moves are pretty smooth now.

Not ready yet to create the tutorial level but soon.

Monday, March 5, 2012

Ready for some action

Some pretty good news:

I am taking a 3 months break away from work, to work full time on TUIM ! I am currently digging through forums to get as much tech infos on the software I am using to create my game ( MMF2). Trying to optimize my game as much as I can.

Someone is developping an exporter tool for MMF2 for mac and linux ! Also it seems a port for XNA is coming ! These are awesome news, since my game is only windows compatible for now I cant get that many people to play it. My goal is still to keep the final game free or very very cheap, I just want as many people as possible to be able to play it.

TUIM is now using direct X and is running a lot smoother.

Also, the Game Developper Conference is happening 15 minutes away from my house and its awesome.

Like Pokey would say: HURRAY!!!