Thursday, March 17, 2011

Vacation

     Running away for a week of vacation in France. In between work, health bitching with me and preparing for the travel I havent got time to work on the game the last few days. I'll try to get a few hours a day to work on it during my week away. I am currently working on the level's backgrounds. Trying to get the perspective and style right.


 This is the current progress of the Intro's setting.

Sunday, March 13, 2011

Not much new content but some nice cleaning

Coded and animated the Panic of the policeman. He's now ready to be implemented to the level so my next step will be to get some more backgrounds and some scrolling going. The real level 1 is starting soon!

Corrected a bunch of bugs too, and recoded most of the Jump charge move for Star to remove a major bug caused by  MMF which sometimes seems to skip a frame when an animation starts. Star's move is pretty clean now and looks more dynamic. Also reworked a couple of his animations... He's starting to be the hysterical monster I want. I still have some pretty tedious stuff to redo on him before his code gets close to final though...

Going pretty good overall :)

Tuesday, March 8, 2011

About 50% done on the Police basic mob. He can walk, shoot, crouch, shoot while crooching ( Fancy!), die and fall off platforms while dying. I started working on his Panic mood, he can already get the Tense mood though.

What are the "moods" ? Ennemies in the game can change mood depending on your actions.
Most creatures have the following 3 moods:

-Default: creature acts normally.

-Tense : Achieved by finding the creature's weakness ( exemple: for the policeman, any bullet coming near him will scare him ). Still acts normally and the Tense effect only lasts a few seconds.

-Panicked: Achieved when Star blows his evil trumpet right in the face of a Tense ennemy! Panicked ennemies act differently depending on the type of ennemy. Some will run away, some wont. When panicked, they are defenseless and take 2x damage.

There's also a couple more special moods for a few creatures that happens under specific conditions such as getting irritated ( increasing its agressivity ).