Saturday, June 30, 2012

Added a pause menu, which was more trouble than I expected with MMF 2. Its a very simple one for now, no options in it except that pressing ESC will quit the game from there. Havent been able to make the joypad recognize the start button during the pause too...

Added the effect of the " select" button on the joypad which now allows the player to select a different weapon slot to sacrifice when using a bomb.

Tweaked 4 or 5 weapons for rebalancing and / or visual effects.

Tuesday, June 26, 2012

All the weapons have been done for a few days now. 21 weapons total...
The only things left for the core of the game is the Pause menu and the 2 player mode which is gonna be very tricky. After, it will finally be time to start making levels !

Tuesday, June 5, 2012

Yet more ways to blast minions

5 new weapons.

- Megashot (spread shot level 3. Very wide multi shot)
- Monster missile (missile level 3. Very strong single shot)
- Plasma Wave (level 2 spread / laser. My new favorite weapon of the game I think. Short range sonar like weapon that slows down ennemies and bullet alike by 50%. Very fun for the crowd control aspect.)
- Plasma Wave v2.0 (level 3 spread / spread / laser. Same as above but better range and strength.)
- Spread mines ( level 3 spread / spread / missile. Spreads mine all other the screen, pretty fun too!)

Started doing some rebalancing of the various weapons but I ll still have to retweak everything a lot.

6 Weapons remaining and then all the weapons of the game are done !