About 50% done on the Police basic mob. He can walk, shoot, crouch, shoot while crooching ( Fancy!), die and fall off platforms while dying. I started working on his Panic mood, he can already get the Tense mood though.
What are the "moods" ? Ennemies in the game can change mood depending on your actions.
Most creatures have the following 3 moods:
-Default: creature acts normally.
-Tense : Achieved by finding the creature's weakness ( exemple: for the policeman, any bullet coming near him will scare him ). Still acts normally and the Tense effect only lasts a few seconds.
-Panicked: Achieved when Star blows his evil trumpet right in the face of a Tense ennemy! Panicked ennemies act differently depending on the type of ennemy. Some will run away, some wont. When panicked, they are defenseless and take 2x damage.
There's also a couple more special moods for a few creatures that happens under specific conditions such as getting irritated ( increasing its agressivity ).
What are the "moods" ? Ennemies in the game can change mood depending on your actions.
Most creatures have the following 3 moods:
-Default: creature acts normally.
-Tense : Achieved by finding the creature's weakness ( exemple: for the policeman, any bullet coming near him will scare him ). Still acts normally and the Tense effect only lasts a few seconds.
-Panicked: Achieved when Star blows his evil trumpet right in the face of a Tense ennemy! Panicked ennemies act differently depending on the type of ennemy. Some will run away, some wont. When panicked, they are defenseless and take 2x damage.
There's also a couple more special moods for a few creatures that happens under specific conditions such as getting irritated ( increasing its agressivity ).
Ah! Really looking forward to this!
ReplyDeleteLoving the dynamic and complex gameplay, while still keeping the arcade feeling in the game.
Gotta play this :)
Keep up the good work!
Thanks buddy !
ReplyDeleteI hope to keep the gameplay simple enough to play while adding replayability ( finding new ennemies' weakness) and complexity in background for hardcore gamers.
Getting some ennemies to panick will be rewarded in your score at the end of the level for exemple.