Sunday, September 23, 2012
Wednesday, August 15, 2012
Double rations
* 2 player mode works and 2nd player has all his animations done !!! Phew...
Also adapted the camera to follow for 2 player mode. It's working !
* Game now works with PS3 joypads too. So now Logitech, PS3 and 360 controllers are all supported ! Hopefully that will be good enough since there won't be options to reassign keys.
Will do a bit more testing but I think it is finally time to start making the first Stage.
Also adapted the camera to follow for 2 player mode. It's working !
* Game now works with PS3 joypads too. So now Logitech, PS3 and 360 controllers are all supported ! Hopefully that will be good enough since there won't be options to reassign keys.
Will do a bit more testing but I think it is finally time to start making the first Stage.
Monday, July 9, 2012
Current situation
I've made some good progress on the 2 player coop mode !
I was really afraid to get stuck in some really problematic code with the recognition of joypads with 2 players on joypads but beyond my own expectations it seems to work pretty well so far ! Player 2 can jump, roll, flag, blow his trumpet around and walk for now. Still have to do the shooting, all his weapons as well as his look.
Crossing my fingers, hopefully no issue come up later on.
I was really afraid to get stuck in some really problematic code with the recognition of joypads with 2 players on joypads but beyond my own expectations it seems to work pretty well so far ! Player 2 can jump, roll, flag, blow his trumpet around and walk for now. Still have to do the shooting, all his weapons as well as his look.
Crossing my fingers, hopefully no issue come up later on.
Saturday, June 30, 2012
Added a pause menu, which was more trouble than I expected with MMF 2. Its a very simple one for now, no options in it except that pressing ESC will quit the game from there. Havent been able to make the joypad recognize the start button during the pause too...
Added the effect of the " select" button on the joypad which now allows the player to select a different weapon slot to sacrifice when using a bomb.
Tweaked 4 or 5 weapons for rebalancing and / or visual effects.
Added the effect of the " select" button on the joypad which now allows the player to select a different weapon slot to sacrifice when using a bomb.
Tweaked 4 or 5 weapons for rebalancing and / or visual effects.
Tuesday, June 26, 2012
Tuesday, June 5, 2012
Yet more ways to blast minions
5 new weapons.
- Megashot (spread shot level 3. Very wide multi shot)
- Monster missile (missile level 3. Very strong single shot)
- Plasma Wave (level 2 spread / laser. My new favorite weapon of the game I think. Short range sonar like weapon that slows down ennemies and bullet alike by 50%. Very fun for the crowd control aspect.)
- Plasma Wave v2.0 (level 3 spread / spread / laser. Same as above but better range and strength.)
- Spread mines ( level 3 spread / spread / missile. Spreads mine all other the screen, pretty fun too!)
Started doing some rebalancing of the various weapons but I ll still have to retweak everything a lot.
6 Weapons remaining and then all the weapons of the game are done !
- Megashot (spread shot level 3. Very wide multi shot)
- Monster missile (missile level 3. Very strong single shot)
- Plasma Wave (level 2 spread / laser. My new favorite weapon of the game I think. Short range sonar like weapon that slows down ennemies and bullet alike by 50%. Very fun for the crowd control aspect.)
- Plasma Wave v2.0 (level 3 spread / spread / laser. Same as above but better range and strength.)
- Spread mines ( level 3 spread / spread / missile. Spreads mine all other the screen, pretty fun too!)
Started doing some rebalancing of the various weapons but I ll still have to retweak everything a lot.
6 Weapons remaining and then all the weapons of the game are done !
Subscribe to:
Posts (Atom)